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Human Expenditure Program

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About Human Expenditure Program

Description

The Human Expenditure Program is a game that is loved for its strangeness. These are not the usual action missions but psychological challenges.

The mysterious interviewer

The questions: He may ask you simple things like, "Where do you want to spend your money first: food, medicine, or entertainment?" but the way he phrases the questions and the expressions make it strange, more like an experiment than a game.

Unexpected requests: Sometimes he makes you make unreasonable choices, for example, choosing to sacrifice a basic need in exchange for a meaningless one. This makes the player both confused and curious to see what the result will be if he follows.

The mini games

In the Human Expenditure Program, in addition to answering strange questions, the player also has to participate in mini-games that the interviewer gives to test you. Each game is usually very simple in operation but creates a feeling of tension or absurdity because of the context and accompanying dialogue.

Some of the game types include

Quick Quiz

You have to quickly choose one of the options he gives you, for example, "Eat or sleep?", "Save or spend?", or "What would you sacrifice first?" If you hesitate, he may "taunt" you with creepy sentences.

Manipulation mini-games

Sometimes you have to click, drag, or release the mouse to perform a very small action like putting food in the character’s mouth, pressing the spend button, or choosing a pill. It sounds normal, but the background music and the way the character stares make it tense.

Keeping the balance of choices

Some levels require you to allocate resources such as energy, money, or even happiness between different stat bars. If you put it wrong, there will be a warning.

How to play Human Expenditure Program

Playing the Human Expenditure Program is like participating in an interactive psychology experiment. To play this game, you need to listen and read carefully to the questions and requests that the character gives. then Make a choice between the options.

Accept the consequences: each decision affects the following developments, creating a different experience for each player.

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