FlowBall takes you on a journey rolling a ball through a space tunnel. Your mission is to dodge obstacles, clear gaps, and try to travel as far as possible.

If you loved Run 3, you'll recognize many familiar points in FlowBall:
The most obvious similarity lies in the feeling of endless running in a space tunnel. You don't need to control the speed of your movement; instead, focus on changing position and finding a safe path.
Both games create pressure by making the path increasingly unpredictable. Just one slow reaction or wrong turn can cause the character to fall off the track. Therefore, reflexes, observation skills, and anticipating obstacles ahead are all crucial.
| FlowBall | Run 3 |
|---|---|
| Controls a glowing ball | Controls a character running through space |
| Moves through a 3D tunnel | Runs across platforms and tunnels |
| Features a tunnel-flipping mechanic that changes gravity | Gravity and running direction are core elements of level design |
| Collects glowing dots with different effects | Focuses on completing levels and exploring different routes |
| Emphasizes reflexes, obstacle avoidance, and maintaining distance | Emphasizes running, jumping, and adapting to level structures |
FlowBall has a fairly simple control mechanism but requires quick reflexes as speed increases:
A/D or left/right arrow keys: Move the ball to the sides to avoid obstacles and keep it on track.
Space: Flip the tunnel, changing the direction of gravity to continue moving when there is a gap or the path is blocked.
Mouse: You can use the mouse to control the direction of movement depending on the version.
The important point is that the ball automatically moves forward, so you don't need to control the speed. All your focus should be on observing the path and choosing the right direction.
Don't wait until an obstacle appears right in front of you to move. Observe the path ahead to have enough time to choose a safe direction.
At high speed, continuous left and right clicks can easily cause the ball to veer off course. Instead, adjust little by little and keep the ball in a favorable position.
Items or bonus points in dangerous positions aren't always worth the risk. If the goal is to achieve a long distance or break a record, prioritize a safe path.